
Fantasy Codek
Design process of making the interactive short story library app.
Pitching an idea.
First Pitching
Start with pitching this project to our CEO and investors.

First Pitching - Game mechanics presentation slide.
Second Pitching
It seems that my CEO and investors are not sure about the idea, so I conducted additional market research and analysis to show them again in order to strengthen the project idea.

Second pitching - Market research and analysis presentation slide.
Alpha-Test Mission
Okay, we have two months to complete this alpha-test game.
In addition, I only have one month for one programmer and one more month for 2D & 3D artists to work with.
So, I must properly organize tasks and timelines.
Task List
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Playable library
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1 playable horror story with Visual novel, cut-scene animation, minigames.
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1 playable fantasy story with Visual novel, cut-scene animation, minigames.
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Mockup UI
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Collectable User data
User Experience Research
User flow Diagram.
Start design by identifying a user flow diagram.

Figma - User flow
UX Design Wireframes
After identifying a user flow, I start to create a UX design wireframe to test with the target group.
And discuss with the backend programmer about the flow and game architecture.

Figma - On screen flow
Sketch Design
Mood board & Color Palettes
Create a mood board and color palettes that fit our design emotions.

Sketches
Explore design ideas quickly, generate the ideas via AI, and then redraw them again.

Rough sketches - AI. Generate - Redraw
Mockup Design
Create UI mockup design for alpha-test version
made in Photoshop for further implementation.
Choose a magical medieval theme for our library.




Choose Black & White flat design that can match with every game theme.




Unity implement
Create UI assets
Don't forget to make them in the power of 2 and 9-slices system.

Name every UI asset according to the date and type.
Shaders & Textures
Old paper textures


Final Design
Alpha test version
Our two-month journey ends here. We are waiting for the green light from the CEO and investors.
Summary
We added and removed plenty of features during development, therefore we must redesign and refresh a lot of components and assets, but we're out of time. We are aware that our design is not perfect and that many elements need to be improved and retested, but it is our best within the constraints.