
Game Designer
Suthamon Hengrasmee
Hello and thank you for visiting my online portfolio.
I have accomplished a lot in over a decade on the gaming industry. My experience covers the majority of the game pipeline, and I can use my diverse abilities to improve quality and accelerate the game development process.
Relevant Experience
Phuthorn Course
Solo Game developer
Personal Project
2025 - present
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Conceptualized, implemented, and maintained gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance.
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Developed and integrated gameplay systems and features.
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Created a User Experience (UX) and User Interface (UI) to optimize the player interface.
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Created environments, characters, items, and UI assets.​​
Gracywoods Games ltd.
UX/UI Game Designer
Hong Kong
2024 - 2025
Project: AVA Project (Yun Bora)
Project: Shadow Blend (AAA Unreal Engine)
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Designed intuitive and responsive UI layouts for cross-platform gameplay (PC, console, mobile).
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Developed scalable UI systems ensuring consistency and adaptability across devices.
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Collaborated with cross-functional teams to maintain high-quality user experience standards.
Botani Gotchi
Solo Game developer
Personal Project
2023 - 2024
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Conceptualized, implemented, and maintained gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance.
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Developed and integrated gameplay systems and features.
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Created a User Experience (UX) and User Interface (UI) to optimize the player interface.
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Created a plant collection, pests, and UI assets.​​

Creative Digital Living
Team Leader/Senior Game Designer
Bangkok, Thailand
2022 - 2023
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mobile platforms.Led a 5-member team to design and develop educational games for PC, web, and
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Authored detailed Game Design Documents (GDD) to align development teams.
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Designed and implemented engaging gameplay mechanics and optimized mobile performance.

Gamigo AG
Berlin, Germany Graphic Designer
Berlin, Germany
2018 - 2022
​Game: Aura Kingdom, Eden Eternal, Grand Fantasia, Twin Saga, and Dragomon Hunter
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Produced and localized digital assets for global markets, including banners, landing pages, and promotional kits.
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Designed web-based UI elements using HTML and CSS to support multiple languages and cultural preferences.
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Coordinated with international production teams to support product launches and marketing campaigns.
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Aeria Games GmbH
Graphic Designer
Berlin, Germany
2014 - 2018
​Game: Aura Kingdom, Eden Eternal, Grand Fantasia, Twin Saga, and Dragomon Hunter​
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Produced and localized digital assets for global markets, including banners, landing pages, and promotional kits.
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Designed web-based UI elements using HTML and CSS to support multiple languages and cultural preferences.
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Coordinated with international production teams to support product launches and marketing campaigns.​
Skills

Gameplay Design
My primary skill, supported by a strong intuition for mechanics and systems as well as experience with rapid prototyping and iterative design principles.

​Aesthetics Skills
​I also have UX skill and very strong in 2D aesthetics skill such as hand drawing, digital painting, motion graphic, and Visual effect.

UNITY Engine
My primary skill, supported by a strong intuition for mechanics and systems as well as experience with rapid prototyping and iterative design principles.

Prototype
I am a game designer who also knows how to code. Even though I am not as good as a real programmer, but I am competent enough to create prototypes.

Project Manager
I've taken a leading role on multiple projects, and gained experience with scope and team management, documentation, and iterative development.

Remote Teamwork
With most of my career spent with remote teams, I've developed consistent strategies to communicate and deliver results in a decentralized workspace,
Software skill



2D Digital Arts


Motion Graphics






3D Softwares
Frontend


Wireframe UX & UI

