
Game Designer
Suthamon Hengrasmee
Hello and thank you for visiting my online portfolio.
I have accomplished a lot in over a decade on the gaming industry. My experience covers the majority of the game pipeline, and I can use my diverse abilities to improve quality and accelerate the game development process.
Relevant Experience

Personal Project
Khon Kaen, Thailand
Solo Game developer
2023 - 2024
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Conceptualized, implemented, and maintained gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance.
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Developed and integrated gameplay systems and features.
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Created a User Experience (UX) and User Interface (UI) to optimize the player interface.
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Created a plant collection, pests, and UI assets.
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Creative Digital Living
Bangkok, Thailand
Team Leader/Senior Game Designer
2022 - 2023
Lead a team of 5 peoples in the design and development of instructional games/applications for PC, web, and mobile platforms.
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Prepared an insightful marketing and customer needs research.
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Present game concepts, Finacial plan, and Marketing plan to the product owner, CEO, investors and my team.
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Created an original short tale app that is simple to produce and has growth potential.
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Conceptualize, implement, and maintain gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance.
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Create and maintain comprehensive documentation (such as design outlines, diagrams, and visual mockups) that details the triggers, interactions, and subsequent events of specific features or aspects of gameplay.
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Create an User Experience (UX) and User Interface (UI) to optimize the player interface.
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Create VFXs, Materials, Textures and shaders.
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Increased the frame rate of a game from 60 to 200 fps.

Gamigo AG
Berlin, Germany
Graphic Designer
2018 - 2022
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Created cartoons for information and promotions from game characters and assets to make them more understandable and user pleasant.
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Created design systems for each game.
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Create and prepare online elements for different markets such as static and flash banners, landing pages, confirmation pages, Media Kits, and Launchers for Aura Kingdom, Grand Fantasia, Eden Eternal, Wolf Team and Twin Saga.
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Prepare landing pages with HTML and CSS
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Aeria Games GmbH
Berlin, Germany
Graphic Designer
2014 - 2018
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made a huge impact on the marketing graphic design pipeline by developing a semi-automatic system that allows GMs to construct their own landing pages from a spread sheet and CSS/HTML template, reducing the graphic workload by more than half.
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Create and prepare online elements for different markets such as static and flash banners, landing pages, confirmation pages, Media Kits, and Launchers for Aura Kingdom, Grand Fantasia, Eden Eternal, Wolf Team and Twin Saga.
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Prepare landing pages with HTML and CSS
More about my experience can be found here: https://www.linkedin.com/in/suthamon-hengrasmee-583b0551
Skills

Gameplay Design
My primary skill, supported by a strong intuition for mechanics and systems as well as experience with rapid prototyping and iterative design principles.

​Aesthetics Skills
​I also have UX skill and very strong in 2D aesthetics skill such as hand drawing, digital painting, motion graphic, and Visual effect.

UNITY Engine
My primary skill, supported by a strong intuition for mechanics and systems as well as experience with rapid prototyping and iterative design principles.

Prototype
I am a game designer who also knows how to code. Even though I am not as good as a real programmer, but I am competent enough to create prototypes.

Project Manager
I've taken a leading role on multiple projects, and gained experience with scope and team management, documentation, and iterative development.

Remote Teamwork
With most of my career spent with remote teams, I've developed consistent strategies to communicate and deliver results in a decentralized workspace,
Software skill
2D Digital Arts



Motion Graphics


Wireframe UX & UI


3D Softwares
Frontend
Game Engines







