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Game Designer

Suthamon Hengrasmee

Hello and thank you for visiting my online portfolio.

 

I have accomplished a lot in over a decade on the gaming industry. My experience covers the majority of the game pipeline, and I can use my diverse abilities to improve quality and accelerate the game development process.

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Relevant Experience

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Phuthorn Course

Solo Game developer

Personal Project

2025 - present

  • Conceptualized, implemented, and maintained gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance.

  • Developed and integrated gameplay systems and features.

  • Created a User Experience (UX) and User Interface (UI) to optimize the player interface.

  • Created environments, characters, items, and UI assets.​​

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Gracywoods Games ltd.

UX/UI Game Designer

Hong Kong

2024 - 2025

Project: AVA Project (Yun Bora)

Project: Shadow Blend (AAA Unreal Engine)

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  • Designed intuitive and responsive UI layouts for cross-platform gameplay (PC, console, mobile).

  • Developed scalable UI systems ensuring consistency and adaptability across devices.

  • Collaborated with cross-functional teams to maintain high-quality user experience standards.

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Botani Gotchi

Solo Game developer

Personal Project

2023 - 2024

  • Conceptualized, implemented, and maintained gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance.

  • Developed and integrated gameplay systems and features.

  • Created a User Experience (UX) and User Interface (UI) to optimize the player interface.

  • Created a plant collection, pests, and UI assets.​​

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Creative Digital Living

Team Leader/Senior Game Designer

Bangkok, Thailand

2022 - 2023

  • mobile platforms.Led a 5-member team to design and develop educational games for PC, web, and

  • Authored detailed Game Design Documents (GDD) to align development teams. 

  • Designed and implemented engaging gameplay mechanics and optimized mobile performance.

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Gamigo AG

Berlin, Germany Graphic Designer

Berlin, Germany

2018 - 2022

​Game: Aura Kingdom, Eden Eternal, Grand Fantasia, Twin Saga, and Dragomon Hunter

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  • Produced and localized digital assets for global markets, including banners, landing pages, and promotional kits.

  • Designed web-based UI elements using HTML and CSS to support multiple languages and cultural preferences.

  • Coordinated with international production teams to support product launches and marketing campaigns.

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https://corporate.gamigo.com

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Aeria Games GmbH

Graphic Designer

Berlin, Germany

2014 - 2018

​Game: Aura Kingdom, Eden Eternal, Grand Fantasia, Twin Saga, and Dragomon Hunter​

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  • Produced and localized digital assets for global markets, including banners, landing pages, and promotional kits.

  • Designed web-based UI elements using HTML and CSS to support multiple languages and cultural preferences.

  • Coordinated with international production teams to support product launches and marketing campaigns.​

 

https://corporate.gamigo.com

More about my experience can be found here:

  • LinkedIn

Skills

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Gameplay Design

My primary skill, supported by a strong intuition for mechanics and systems as well as experience with rapid prototyping and iterative design principles.

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​Aesthetics Skills

​I also have UX skill and very strong in 2D aesthetics skill such as hand drawing, digital painting, motion graphic, and Visual effect.

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UNITY Engine

My primary skill, supported by a strong intuition for mechanics and systems as well as experience with rapid prototyping and iterative design principles.

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Prototype

I am a game designer who also knows how to code. Even though I am not as good as a real programmer, but I am competent enough to create prototypes.

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Project Manager

I've taken a leading role on multiple projects, and gained experience with scope and team management, documentation, and iterative development.

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Remote Teamwork

With most of my career spent with remote teams, I've developed consistent strategies to communicate and deliver results in a decentralized workspace,

Software skill

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2D Digital Arts

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Motion Graphics

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3D Softwares

Frontend

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Wireframe UX & UI

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Game Engines

Education & Achievements

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Integrated Design

Hochschule Anhalt

Dessau-Roßlau, Germany

2011 - 2013

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Truning-Point

2nd Prize

Silent Manga Audition

SMA4 2015 

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Triathlon Survival

2nd Prize

PTT Comic Contest

Plastic story 2012

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