
GAME PROJECTS
After 7 years as a visual designer, I became a solo game developer who comes from the art/graphic design field, fueled by passion.
BOTANI GOTCHI
(2024) Planting Game.
Mobile game on Google Play store.
Project duration: 4 months
Botani Gotchi is a relaxing free-to-play fantasy planting game. A talkative potted plant Tamagotchi in a slow-living indoor garden with Don't Starve style.

Godot Engine
Team size: 1
Simulation
Potted Plant
Mobile
Tablet

Responsibilities:
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Implement game features, mechanics, and systems.
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Optimized game performance.
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Concepted and Design plant characters.
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Drew all game assets.
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Created all atlas textures.
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Created a Game Design Document.
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Created a Pitch deck.
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Created all UX/UI elements.
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Created all marketing graphics.






Fantasy Codek
(2023) Interactive short story library.
Alpha test version/Market test app
Project duration: 2 months
The library, which contains a large number of short story books, acts as a magical portal, transporting you to a world beyond fantasy. And allowing you to absorb experiences that cannot be found anywhere else.
Unity
Team size: 5
Innovation
Choice Matter
Mobile
Tablet
Short stories
Responsibilities:
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Managed the team as Team Leader/Project Manager/Art Director
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Monitored Project Progress to meet deadlines.
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Designed game play and User Experience.
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Designed all minigames.
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Created all UI elements and transitions.
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Created all visual effects and shaders.
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Created all marketing graphics.
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Animated cut-scenes in the whistling woods.
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Optimized the game to increase fps. for mobile platform.
Even if it's just a short story, it is a precious moment for you to travel to a world beyond your imaginations. The touching story will leave an unforgettable mark on your heart. And it will be last forever.
AnivSpace (Beta)
(2022) Multiple-Choice, Education Game
According to the Z generation trend, I have transformed the standard multiple-choice test into a shooting game style. Mobile and tablet platforms are supported. This game allows for an infinite number of questions and multiple images.
Unity
Shooting Game
Education
Choice Matter
Mobile
Responsibilities:
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Managed the team as Team Leader/Art Director.
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Monitored Project Progress to meet deadlines.
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Created prototypes via Godot.
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Designed game play and User Experience.
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Created all UI elements and transitions.
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Designed the first Boss character and his actions.
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Designed the first-room environment (The server room).
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Created all visual effects and Shaders.
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Contributed to the second Boss's character, actions, and environment.
Tablet
Team size: 6
Bed Time
(2020) Game Jam
Topic: On/Off
Project Duration: 48 hours
It is about the light world and the dark world from the children's perspective. When we were young, we were scared by darkness and imagined many scary things, like how monsters would sneaky jump out somewhere.
Unity
Team size: 7
2D Game
Horror/Thriller
PC
Responsibilities:
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Designed game play and User Experience.
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Created all the enemy characters and their sprite sheets.
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Created all environment assets.
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Created marketing graphic artworks.
Dream Conquest
(2012) Education Board game
Designed a board game that solve social problem: No hope, no dream in children.
Board Game
Education
Master Degree
Team size: 3
Responsibilities:
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Managed the team as Team Leader/Art Director.
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Monitored Project Progress to meet deadlines.
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Created paper prototypes.
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Designed game play and User Experience.
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Illustrated all artworks.